Strategy & Tactics 154, S&T, Russo-Turkish War, Decision Games, Unpunched, Bonus

Regular price $30.99

The cover (near new condition with only a few minor flaws), magazine with rules attached (new condition with glossy white pages), full-color 22"x34" map (new condition with strong bright colors), and 200 full-color counters (unpunched, new condition and nicely centered on both sides) are all in near new to new condition. ** The bonus (some to be emailed) includes several pages of playing aids (Turn Guide, Tables Consolidation with updates, etc.) culled from the rules and errata, along with six pages of official errata and Q&A. Also added are duplicates of three errata (to be sent with the issue), two from S&T #162 and one from S&T #171. ** See the Description file for more details.

Strategy & Tactics #154 with Bonus!!!

The Russo-Turkish War, 1877-78: A stand alone game, but also part of the Wars of the Imperial Age Series (others in the series include The Franco-Prussian War (S&T 149), The Austro-Prussian War (S&T 167), and Risorgimento (S&T 187).

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Complete, Unplayed, and Unpunched!

The cover (near new condition with only a few minor flaws), magazine with rules attached (new condition with glossy white pages), full-color 22"x34" map (new condition with strong bright colors), and 200 full-color counters (unpunched, new condition and nicely centered on both sides) are all in near new to new condition.  Please visit the Strategy & Tactics section of the store for other rare issues of S&T (S&T #149 and S&T #167, the companion issues to #154 were both in stock when this was listed). 

The bonus includes several pages of playing aids (Turn Guide, Tables Consolidation with updates, etc.) culled from the rules and errata, along with six pages of official errata and Q&A.  Also added are duplicates of three errata counters (to be sent with the issue), two from S&T #162 and one from S&T #171.  Some to all of the bonus will be sent by email upon shipping your purchase.  All bonus and extras material are available for sale separately if requested.

The struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877.  It had its origins in the bitter conflict between Muslims and Christians, Slays and Turks.  The war proved to be a turning point in that it completely altered the balance of power in the east.  In less than 40 years this helped produce the European catastrophe known as the Great War (WW I).  Echoes of these ethnic and religious troubles resound today, as the peoples of Balkans and Near East still fight each other in a struggle for dominance.  The Russo-Turkish War did not just cripple the Ottoman Empire.  It made Russia into the dominant power in the East, and demonstrated the twin impact of modern technology and modern ideology on warfare.

The Russo-Turkish war is a two-player simulation of warfare in the late 19th century.  This is a revision of the System rules presented with Franco-Prussian War (S&T #149), and completely replaces the System rules book found there.  The Specific Rules that apply only to the particular game and cover military and political conditions unique to the specific situation.  Units represent historical leaders and headquarters staffs; corps, division-, and brigade-sized units; and fortifications. Each unit is rated for its combat strength, training class, and movement ability. (Specific Rules) Additionally, headquarters are rated for their Operations capability to enhance movement and combat capabilities, as well as conduct various politically oriented functions.

All units are deployed face down, and are revealed to the enemy only if he conducts reconnaissance or intelligence operations.  Movement is performed by the moving force rolling on one of four March tables (Regular March, Forced March, Railroad, Naval) and applying the result.  Combat is fought between enemy units in individual adjacent hexes; each player draws a Battle Results marker at random.  This gives the number of enemy combat factors eliminated, effects on enemy morale, and special results for cavalry, and siege guns.  The typical size of units are brigades.

Politics are a factor in the game.  Each side has a National Will Index which gives the current level of popular support.  This is affected by combat outcomes and other game events.  Each turn, players have the opportunity to draw Political Events markers, representing various factors affecting the outcome of the conflict.

Articles included in this issue are:

The Russo-Turkish War, 1877-78 by Joseph Miranda

Gold and Iron: The Emergence of Total War in Ancient China by Thomas Kane

China's Master Strategist Sun Tzu by Thomas Kane  

Game designer Joseph Miranda.  Published September 1992 by Decision Games.

         
For shipping this book will be wrapped in plastic and taped between two unbent sheets of  extremely sturdy cardboard.
  
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See the Wargame Section for rare wargames (Avalon Hill, SPI, GMT and others), Variant Counter Sets (gamingthing designed) and over 60 unpunched Strategy & Tactics. As this is being written over half of the 40+ year run of Strategy & Tactics are in stock. Please email if looking for specific issues between 70 and 300.

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